Greenlit! Our future plans..

Hi! Our game is approved on Steam Greenlight! Thank you all for your support and voices! As you know, Valve is going to close Greenlight and we are happy that we slipped through it and can move forward to release without that border.
That’s how our results looks now in developer panel:
It’s a second game by our studio which got Greenlight. First is SKYHILL. And looks like it’s a lot easier now to go through it. That’s the same stats for our previous game:
But it’s just a beginning! We are working hard on the game to release it this Autumn. This year we are going to present the game on some conferences and shows to get feedback from players, show our game to press and some people in the industry.
At first, we’re going to be at DevGAMM Moscow 2017 where we’ll have a showcase and will try to get any award. Previously, SKYHILL already awarded as “Best Indie Game” there and we hope to get something with Freaky Awesome as well. That showcase will be really short. We’ll have only 3 hours for it. If you are going to DevGAMM, please come to play and talk with us!
Also, we applied to Indie Arena Booth on Gamescom which will be in Cologne in the end of August. We don’t know the results yet, but if you are going to Gamescom, please save some time for us! We’ll know the results in May and share it on Twitter. So you can follow us to not lose any info 🙂
I know you are interested in how and when we’ll make a beta testing! It will be this summer. We’ll share more info about it later. Don’t forget to sign up for beta and you’ll get an email when it starts.
That’s all of now. Stay tune!

Working with animations in Freaky Awesome

Hi! We just decided to talk a bit about our tools for development which we are using for Freaky Awesome. Most of them developed in-house for our own using. It’s a lot of tools, but usually it’s a small things which help us to optimise our workflow. As we are small team of 3 guys, we want to automate some processes and save more time for creative tasks. Today, we’ll talk about tool which makes our work with pixel art animations really easier. Here is some details of how it works. That’s how our animation looks in Adobe Photoshop. As you can see all animation was drawn frame by frame. What we need is to export these animation in different PNG-files for each frame. In Adobe Photoshop you can write your own scripts. We used this feature and wrote a small plugin which can work with single PSD file or with folders. This way we can export lot of animations in one click. There is hundreds of animations in Freaky Awesome and it  could take a lot of time to export them by hands. This plugin can parse the name of PSD file and export resources. As a result we are getting the list of images and description file with instructions for Unity3D, which we can use inside the engine. In Unity3D we made an importer for animation resources where we can put the folder with these images. It generate the animation file inside the engine. Also we can change the settings of sprites at this point. We can check how animation looks after that and even correct the timelines and add frame events. This prefab is ready for using in the project. We just need to put it on the scene. We can also flip animations. We can use different threads and pause some animations while another is playing. So, we made a simple and useful tool for working with animations which works really cool in our project. Please, share your thoughts on this post and if you like it we can talk more about our development workflow. Bye.

Announcing Freaky Awesome

After release of turn-based rogue-like SKYHILL we played a lot of dynamic games with co-op mechanics and decided that we can make something unique such players as we are. That’s why Freaky Awesome is the next project of Mandragora studio.

Freaky Awesome is a dynamic action game with permanent death and randomly generated locations, in which you can play alone or in a company of 4.

All environment in the game affects players and NPCs. Due to it, you’ll be able to use environment objects for making really fun and crazy great battles with ugly monsters.

When you killed any enemy you can walk smack into their remains. It will heal you, but you’ll get some infection, and sometimes you’ll mutate in a new form. Each mutation has unique skills and you should find the better ways to fight with monsters each time you change.

For sure, we can’t imagine this game without epic battles, tons of skills, items and different endings!

We plan to deliver a game with dozens of hours of great time spent mutating and screaming at the screen. In our opinion, the best way for it is to ask for some help from real players. We are welcome for players who is interested in our game to sign up for a beta!

You can also support us on Stean Greenlight!

Freaky Awesome will be released in Autumn 2017 on Steam. After that we are going to port it on PS4, PS Vita and Xbox One.

Info for video content creators

You want to make a video or stream for our game on Youtube or Twitch? You are very welcome! You don’t have to ask us any permissions. We’ll be glad if in the description of your video you add a link to our other games (on Steam, Appstore, GooglePlay, etc.) and link to the website: If you need a key, just mail us on ash[at] with a title of the game and a link to your channel. It would be fine if you write from your business email, if you have one. If you are going to stream the game, just tweet us and we’ll join and answer any questions online.